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Rules people forget about

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William Erikson
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Rules people forget about Empty Rules people forget about

Post  Wishbone Sun Dec 02, 2012 11:31 pm

Thought it might be useful to have a thread for rules people either don't know or forget about.

1. You can only spend a number of Rage traits in one round equal to half your physical traits. (Revised rulebook, page 108)
2. If you're attempting to make a challenge using an ability you lack (say, an Athletics challenge when you have no Athletics,) it costs a Willpower trait to initiate the challenge (Revised rulebook, page 110)
3. A Willpower trait may be expended to gain a retest on a Mental or Social challenge (Revised rulebook, page 110)
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Post  Patch Mon Dec 03, 2012 1:18 am

at the risk of misdirecting your post's purpose, I was wondering if someone could fill me in on rage level and interaction with mortals.

I am generally familiar with effects of rage v. gnosis v. willpower ratings, but I also know that rage affects how comfortable mortals are with you in general. I'm trying to play a mortal-social character, and thus want to keep a low rage, but leaving it at 1 permanently, even as I rank up and have to take on more battle responsibility- seems prohibitive. I was wondering how the "discomfort level" scales with rage, and at what point it becomes an insurmountable obstacle to comfortable human interaction with "strangers" or acquaintances (I know family members, loved ones, familiar or close confidants will be able to accept a somewhat higher level, I'm worried about influence connections, contacts, allies, random people on the street, etc.)

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Rules people forget about Empty Ocuh

Post  Rides the Nights Wind Mon Dec 03, 2012 1:51 am

*Ouch*

Ok someone is asking the hard questions the really hard questions I will actually have to do some more research to answer it more accurately. But off the top of my Head I know starting Ahrouns and Galliards usually have a hard time finishing even high school after there first change. So a good starting Number is 4 Rage and Higher start to have problems with the Curse not with all people but with enough to cause problems. Given what high school was like being even more of an outsider the Bad Boy or the dangerous kid is not easy.

I would think that most High End Buisness executives would prove to be strong willed have a bit more Willpower than Average. So before doing my research I would say the answer to your question is it is subjective.

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Post  Wishbone Mon Dec 03, 2012 7:49 am

If your Rage is higher than the mortal's Willpower, they're going to be freaked out around you, regardless of form. And, yeah, people tend to forget that, or to say "I only have a 5 Rage!" With a 5 Rage, about 65% of the human populace is going to be afraid to be around you. The relevant section is on page 186 of the revised rulebook, under the heading "The Curse."


Last edited by Wishbone on Mon Dec 03, 2012 6:48 pm; edited 1 time in total
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Post  Skippy Pathfinder Mon Dec 03, 2012 9:25 am

I actually had this discussion with Hoffman tpo Wark Walker saturday night. He suggested the strategy of using up some of his Rage between classes he teaches to reduce how many of his students whine about their cruel teacher. I also want to search the book to find out if this is a valid strategy for my own PC; trading combat potential for safer human interactions. I mean, it makes sense, how else would glasswalkers have their own tribal advantage even as Ahrouns?
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Post  Patch Mon Dec 03, 2012 6:31 pm

so, the suggestion is that by draining my Temporary Rage situationally, my Permanent Rage score will not have it's full impact while my temporary rating is low? Seems feasible, but I'll have to see what the ST's think before I take that chance. :-D

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Post  William Erikson Mon Dec 03, 2012 6:32 pm

max willpower for normal humans is 3 at least in frozen queen
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Post  Patch Mon Dec 03, 2012 6:36 pm

cripes. does that mean that at 2 I'm going to be freaking out most humans? :-(

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Post  Wishbone Mon Dec 03, 2012 6:47 pm

Patch wrote:cripes. does that mean that at 2 I'm going to be freaking out most humans? :-(


Nope. At 2, you should freak out only those with a 1 Willpower, which is about 10% of the populace. Infants probably don't like you much.
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Post  Skippy Pathfinder Mon Dec 03, 2012 8:58 pm

On page 186, right after the first sentence of The Curse:

" Any human being with current Willpower less than the Garou's Rage seeks to avoid contact with the Garou, whether it's just crossing the street to avoid that looming weirdo or breaking into panicked flight. Wolves respond the same way toGarou in lupus forms."

Note it is the human's current willpower, so if he's spent some he's more influenced and if he has a bonus from somewhere he's less influenced by your Rage. It infuriatingly does not specify if the Garou uses his permanent or temporary score, but since the human uses his temporary score it makes sense that the Garou also would. But that's my judgment call, not one made with specific rules.
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Post  Stbrian Mon Dec 03, 2012 9:21 pm

Note it is the human's current willpower, so if he's spent some he's more influenced and if he has a bonus from somewhere he's less influenced by your Rage. It infuriatingly does not specify if the Garou uses his permanent or temporary score, but since the human uses his temporary score it makes sense that the Garou also would. But that's my judgment call, not one made with specific rules.


That has been our current ruling yes.

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Post  Skippy Pathfinder Mon Dec 03, 2012 10:44 pm

w00t.
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Post  Patch Mon Dec 03, 2012 10:57 pm

so, if humans max at 3, but it's based on temporary, I'll need to strive to be at 2 or less most of the time. check

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Post  Stbrian Mon Dec 03, 2012 11:15 pm


We do not have any house rules about max willpower for humans.

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Post  Skippy Pathfinder Tue Dec 04, 2012 9:17 am

Nor should there be. Vampires and werewolves have willpower caps under 10 because they have a Beast struggling to take over and murder everything in sight all the time, humans don't.
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Post  Silent Night Tue Dec 04, 2012 1:13 pm

Here are a few that in the past got over looked abit. O rage meens you loose the wolf, O gnosis meens you cannot travel in the umbra both of these are on page 109

I remember reading somewere in this stack of books that O willpower ment you became submissive but cant find where i read it. But it not in the larp book we use as the main sorce of rules.
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Rules people forget about Empty *grins*

Post  Rides the Nights Wind Tue Dec 04, 2012 2:12 pm

Traveling in the Umbra even the Pen-Umbra the part that most closely rests next to the Gauntlet and the "Real World" is neither easy nor free or risk and it may be faster or slower then real travel.
If you want to go fast go by Moon Bridge or buy an Airplane Ticket.

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Post  Skippy Pathfinder Tue Dec 04, 2012 9:51 pm

These days you need Fame x 5 and Transportation x 2 to travel quickly by plane. Else you'll be delayed hours much of the time. And it's still way slower than moon bridge, and way dangerous for anyone who isn't a Homid. Can you imagine a Metis falling asleep on the plane and the death toll from it? Or an Ahroun who gets frustrated repeatedly by the delays but can't get alone to burn off the Rage traits?
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Post  Skippy Pathfinder Tue Dec 04, 2012 9:53 pm

Oh, also there's no penalty for having zero willpower remaining except that Willpower is the most valuable of all the 3 tempers and if you have none you can't use it. It refreshes your attribute categories, retests against most of the powers that 1-shot you down and powers some of your most valuable tests, including ones you don't have abilities for.
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Post  Wishbone Tue Dec 04, 2012 10:40 pm

Skippy Pathfinder wrote: Or an Ahroun who gets frustrated repeatedly by the delays but can't get alone to burn off the Rage traits?



"What do you MEAN, I only get ONE packet of peanuts!? RrrrrrRRRAAAAAAARRRGH!"
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Post  Skippy Pathfinder Tue Dec 04, 2012 10:52 pm

"What do you MEAN, I only get ONE packet of peanuts!? RrrrrrRRRAAAAAAARRRGH!"

I actually LOLed.
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Rules people forget about Empty *cripey*

Post  Rides the Nights Wind Wed Dec 05, 2012 12:02 am

There is a Gift I have seen that effectively sets you rage to zero for interacting with Humans. I will have to find it again but if I remember correctly it is taught by spirits friendly to Ronin. It lasts until the Character shifts or decides to spend Rage for any reason.

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Post  Bob MacCoy Wed Dec 05, 2012 2:58 am

Skippy Pathfinder wrote:These days you need Fame x 5 and Transportation x 2 to travel quickly by plane. Else you'll be delayed hours much of the time. And it's still way slower than moon bridge, and way dangerous for anyone who isn't a Homid. Can you imagine a Metis falling asleep on the plane and the death toll from it? Or an Ahroun who gets frustrated repeatedly by the delays but can't get alone to burn off the Rage traits?
Resources 4 and Transportation 2 is easer way to get a private plane.
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Post  Sees in Darkness Sat Dec 15, 2012 5:22 pm

FQ does not have a rule stating max willpower for humans, the closest thing we have is the retainers rule ...

On their own they shall have no character advancement; you may however
spend your own XP at the costs listed in Laws of the Hunt – Red version
to improve them. With XP, you may buy for your ghoul:

In Laws of the Hunt humans cap at between 8 and 10 willpower.

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