Rules people forget about
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William Erikson
Skippy Pathfinder
Rides the Nights Wind
Patch
Wishbone
9 posters
fallingwaters :: OOC :: Rules Discussion
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Rules people forget about
Thought it might be useful to have a thread for rules people either don't know or forget about.
1. You can only spend a number of Rage traits in one round equal to half your physical traits. (Revised rulebook, page 108)
2. If you're attempting to make a challenge using an ability you lack (say, an Athletics challenge when you have no Athletics,) it costs a Willpower trait to initiate the challenge (Revised rulebook, page 110)
3. A Willpower trait may be expended to gain a retest on a Mental or Social challenge (Revised rulebook, page 110)
1. You can only spend a number of Rage traits in one round equal to half your physical traits. (Revised rulebook, page 108)
2. If you're attempting to make a challenge using an ability you lack (say, an Athletics challenge when you have no Athletics,) it costs a Willpower trait to initiate the challenge (Revised rulebook, page 110)
3. A Willpower trait may be expended to gain a retest on a Mental or Social challenge (Revised rulebook, page 110)
Wishbone- Posts : 2255
Join date : 2011-07-18
Character sheet
Breed: Lupus
Auspice: Theurge
Tribe: Bone Gnawers
Re: Rules people forget about
at the risk of misdirecting your post's purpose, I was wondering if someone could fill me in on rage level and interaction with mortals.
I am generally familiar with effects of rage v. gnosis v. willpower ratings, but I also know that rage affects how comfortable mortals are with you in general. I'm trying to play a mortal-social character, and thus want to keep a low rage, but leaving it at 1 permanently, even as I rank up and have to take on more battle responsibility- seems prohibitive. I was wondering how the "discomfort level" scales with rage, and at what point it becomes an insurmountable obstacle to comfortable human interaction with "strangers" or acquaintances (I know family members, loved ones, familiar or close confidants will be able to accept a somewhat higher level, I'm worried about influence connections, contacts, allies, random people on the street, etc.)
I am generally familiar with effects of rage v. gnosis v. willpower ratings, but I also know that rage affects how comfortable mortals are with you in general. I'm trying to play a mortal-social character, and thus want to keep a low rage, but leaving it at 1 permanently, even as I rank up and have to take on more battle responsibility- seems prohibitive. I was wondering how the "discomfort level" scales with rage, and at what point it becomes an insurmountable obstacle to comfortable human interaction with "strangers" or acquaintances (I know family members, loved ones, familiar or close confidants will be able to accept a somewhat higher level, I'm worried about influence connections, contacts, allies, random people on the street, etc.)
Patch- Posts : 738
Join date : 2012-08-09
Age : 30
Location : Buffalo
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Ocuh
*Ouch*
Ok someone is asking the hard questions the really hard questions I will actually have to do some more research to answer it more accurately. But off the top of my Head I know starting Ahrouns and Galliards usually have a hard time finishing even high school after there first change. So a good starting Number is 4 Rage and Higher start to have problems with the Curse not with all people but with enough to cause problems. Given what high school was like being even more of an outsider the Bad Boy or the dangerous kid is not easy.
I would think that most High End Buisness executives would prove to be strong willed have a bit more Willpower than Average. So before doing my research I would say the answer to your question is it is subjective.
Ok someone is asking the hard questions the really hard questions I will actually have to do some more research to answer it more accurately. But off the top of my Head I know starting Ahrouns and Galliards usually have a hard time finishing even high school after there first change. So a good starting Number is 4 Rage and Higher start to have problems with the Curse not with all people but with enough to cause problems. Given what high school was like being even more of an outsider the Bad Boy or the dangerous kid is not easy.
I would think that most High End Buisness executives would prove to be strong willed have a bit more Willpower than Average. So before doing my research I would say the answer to your question is it is subjective.
Rides the Nights Wind- Posts : 438
Join date : 2012-11-21
Age : 57
Location : Buffalo New York
Character sheet
Breed: Homid
Auspice: Ahroun
Tribe: Uktena
Re: Rules people forget about
If your Rage is higher than the mortal's Willpower, they're going to be freaked out around you, regardless of form. And, yeah, people tend to forget that, or to say "I only have a 5 Rage!" With a 5 Rage, about 65% of the human populace is going to be afraid to be around you. The relevant section is on page 186 of the revised rulebook, under the heading "The Curse."
Last edited by Wishbone on Mon Dec 03, 2012 6:48 pm; edited 1 time in total
Wishbone- Posts : 2255
Join date : 2011-07-18
Character sheet
Breed: Lupus
Auspice: Theurge
Tribe: Bone Gnawers
Re: Rules people forget about
I actually had this discussion with Hoffman tpo Wark Walker saturday night. He suggested the strategy of using up some of his Rage between classes he teaches to reduce how many of his students whine about their cruel teacher. I also want to search the book to find out if this is a valid strategy for my own PC; trading combat potential for safer human interactions. I mean, it makes sense, how else would glasswalkers have their own tribal advantage even as Ahrouns?
Skippy Pathfinder- Posts : 471
Join date : 2012-01-29
Character sheet
Breed: Lupus
Auspice: Galliard
Tribe: Glass Walkers
Re: Rules people forget about
so, the suggestion is that by draining my Temporary Rage situationally, my Permanent Rage score will not have it's full impact while my temporary rating is low? Seems feasible, but I'll have to see what the ST's think before I take that chance. :-D
Patch- Posts : 738
Join date : 2012-08-09
Age : 30
Location : Buffalo
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Rules people forget about
max willpower for normal humans is 3 at least in frozen queen
William Erikson- Posts : 231
Join date : 2011-11-15
Character sheet
Breed: Homid
Auspice: Galliard
Tribe: Get of Fenris
Re: Rules people forget about
cripes. does that mean that at 2 I'm going to be freaking out most humans? :-(
Patch- Posts : 738
Join date : 2012-08-09
Age : 30
Location : Buffalo
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Rules people forget about
Patch wrote:cripes. does that mean that at 2 I'm going to be freaking out most humans? :-(
Nope. At 2, you should freak out only those with a 1 Willpower, which is about 10% of the populace. Infants probably don't like you much.
Wishbone- Posts : 2255
Join date : 2011-07-18
Character sheet
Breed: Lupus
Auspice: Theurge
Tribe: Bone Gnawers
Re: Rules people forget about
On page 186, right after the first sentence of The Curse:
" Any human being with current Willpower less than the Garou's Rage seeks to avoid contact with the Garou, whether it's just crossing the street to avoid that looming weirdo or breaking into panicked flight. Wolves respond the same way toGarou in lupus forms."
Note it is the human's current willpower, so if he's spent some he's more influenced and if he has a bonus from somewhere he's less influenced by your Rage. It infuriatingly does not specify if the Garou uses his permanent or temporary score, but since the human uses his temporary score it makes sense that the Garou also would. But that's my judgment call, not one made with specific rules.
" Any human being with current Willpower less than the Garou's Rage seeks to avoid contact with the Garou, whether it's just crossing the street to avoid that looming weirdo or breaking into panicked flight. Wolves respond the same way toGarou in lupus forms."
Note it is the human's current willpower, so if he's spent some he's more influenced and if he has a bonus from somewhere he's less influenced by your Rage. It infuriatingly does not specify if the Garou uses his permanent or temporary score, but since the human uses his temporary score it makes sense that the Garou also would. But that's my judgment call, not one made with specific rules.
Skippy Pathfinder- Posts : 471
Join date : 2012-01-29
Character sheet
Breed: Lupus
Auspice: Galliard
Tribe: Glass Walkers
Re: Rules people forget about
Note it is the human's current willpower, so if he's spent some he's more influenced and if he has a bonus from somewhere he's less influenced by your Rage. It infuriatingly does not specify if the Garou uses his permanent or temporary score, but since the human uses his temporary score it makes sense that the Garou also would. But that's my judgment call, not one made with specific rules.
That has been our current ruling yes.
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Skippy Pathfinder- Posts : 471
Join date : 2012-01-29
Character sheet
Breed: Lupus
Auspice: Galliard
Tribe: Glass Walkers
Re: Rules people forget about
so, if humans max at 3, but it's based on temporary, I'll need to strive to be at 2 or less most of the time. check
Patch- Posts : 738
Join date : 2012-08-09
Age : 30
Location : Buffalo
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Rules people forget about
We do not have any house rules about max willpower for humans.
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Re: Rules people forget about
Nor should there be. Vampires and werewolves have willpower caps under 10 because they have a Beast struggling to take over and murder everything in sight all the time, humans don't.
Skippy Pathfinder- Posts : 471
Join date : 2012-01-29
Character sheet
Breed: Lupus
Auspice: Galliard
Tribe: Glass Walkers
Re: Rules people forget about
Here are a few that in the past got over looked abit. O rage meens you loose the wolf, O gnosis meens you cannot travel in the umbra both of these are on page 109
I remember reading somewere in this stack of books that O willpower ment you became submissive but cant find where i read it. But it not in the larp book we use as the main sorce of rules.
I remember reading somewere in this stack of books that O willpower ment you became submissive but cant find where i read it. But it not in the larp book we use as the main sorce of rules.
Silent Night- Posts : 102
Join date : 2012-09-03
Character sheet
Breed: Homid
Auspice: Ahroun
Tribe: Silent Striders
*grins*
Traveling in the Umbra even the Pen-Umbra the part that most closely rests next to the Gauntlet and the "Real World" is neither easy nor free or risk and it may be faster or slower then real travel.
If you want to go fast go by Moon Bridge or buy an Airplane Ticket.
If you want to go fast go by Moon Bridge or buy an Airplane Ticket.
Rides the Nights Wind- Posts : 438
Join date : 2012-11-21
Age : 57
Location : Buffalo New York
Character sheet
Breed: Homid
Auspice: Ahroun
Tribe: Uktena
Re: Rules people forget about
These days you need Fame x 5 and Transportation x 2 to travel quickly by plane. Else you'll be delayed hours much of the time. And it's still way slower than moon bridge, and way dangerous for anyone who isn't a Homid. Can you imagine a Metis falling asleep on the plane and the death toll from it? Or an Ahroun who gets frustrated repeatedly by the delays but can't get alone to burn off the Rage traits?
Skippy Pathfinder- Posts : 471
Join date : 2012-01-29
Character sheet
Breed: Lupus
Auspice: Galliard
Tribe: Glass Walkers
Re: Rules people forget about
Oh, also there's no penalty for having zero willpower remaining except that Willpower is the most valuable of all the 3 tempers and if you have none you can't use it. It refreshes your attribute categories, retests against most of the powers that 1-shot you down and powers some of your most valuable tests, including ones you don't have abilities for.
Skippy Pathfinder- Posts : 471
Join date : 2012-01-29
Character sheet
Breed: Lupus
Auspice: Galliard
Tribe: Glass Walkers
Re: Rules people forget about
Skippy Pathfinder wrote: Or an Ahroun who gets frustrated repeatedly by the delays but can't get alone to burn off the Rage traits?
"What do you MEAN, I only get ONE packet of peanuts!? RrrrrrRRRAAAAAAARRRGH!"
Wishbone- Posts : 2255
Join date : 2011-07-18
Character sheet
Breed: Lupus
Auspice: Theurge
Tribe: Bone Gnawers
Re: Rules people forget about
"What do you MEAN, I only get ONE packet of peanuts!? RrrrrrRRRAAAAAAARRRGH!"
I actually LOLed.
Skippy Pathfinder- Posts : 471
Join date : 2012-01-29
Character sheet
Breed: Lupus
Auspice: Galliard
Tribe: Glass Walkers
*cripey*
There is a Gift I have seen that effectively sets you rage to zero for interacting with Humans. I will have to find it again but if I remember correctly it is taught by spirits friendly to Ronin. It lasts until the Character shifts or decides to spend Rage for any reason.
Rides the Nights Wind- Posts : 438
Join date : 2012-11-21
Age : 57
Location : Buffalo New York
Character sheet
Breed: Homid
Auspice: Ahroun
Tribe: Uktena
Re: Rules people forget about
Resources 4 and Transportation 2 is easer way to get a private plane.Skippy Pathfinder wrote:These days you need Fame x 5 and Transportation x 2 to travel quickly by plane. Else you'll be delayed hours much of the time. And it's still way slower than moon bridge, and way dangerous for anyone who isn't a Homid. Can you imagine a Metis falling asleep on the plane and the death toll from it? Or an Ahroun who gets frustrated repeatedly by the delays but can't get alone to burn off the Rage traits?
Bob MacCoy- Posts : 724
Join date : 2011-07-17
Character sheet
Breed: Homid
Auspice: Ahroun
Tribe: Bone Gnawers
Re: Rules people forget about
FQ does not have a rule stating max willpower for humans, the closest thing we have is the retainers rule ...
In Laws of the Hunt humans cap at between 8 and 10 willpower.
On their own they shall have no character advancement; you may however
spend your own XP at the costs listed in Laws of the Hunt – Red version
to improve them. With XP, you may buy for your ghoul:
In Laws of the Hunt humans cap at between 8 and 10 willpower.
Sees in Darkness- Posts : 78
Join date : 2011-08-21
Character sheet
Breed: Lupus
Auspice: Theurge
Tribe: Uktena
fallingwaters :: OOC :: Rules Discussion
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