Caern Structural Ratings (By request)
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Caern Structural Ratings (By request)
We've adapted add-ons from the Nos Warrens packet for Falling Waters. These are the current ratings of features we believe are (or could be) appropriate for this Caern. If there is a sort of add-on you do not believe is covered here, please let us know. For more details of what these numbers mean and how to raise them, refer to the Nosferatu packet (available to a simple google search)
Current ratings of Falling Waters Caern
Animal Defenders : 0
Animal Watchers : 0
Artistic Design : 6 (Appears as Crafts x6)
Boat System : 0
Computer Bank : 3
Electronic Security: 4
Extra Tunnels: 5
Food Supply* : 2400 man-days
Labyrinth: 0
Lake: 0
Library: 0
Machine Shop: 2
Message Network: 0
Natural Music: 0
Ranch/Farm: 0
Resistant Structures: 6
Research Labs: 0
Secret Doors: ?
Sentry Weapons: 0
Traps: 2
Kinfolk Retainers*: (approx 15- lost the BSD girl)
Water System: 4
Others Locations of interest:
Clinic/Operating Suite : In Progress.
Armory : Completed. Contains mostly melee weapons. Contains an abandoned forge.
* = local staff designed add-on.
Current ratings of Falling Waters Caern
Animal Defenders : 0
Animal Watchers : 0
Artistic Design : 6 (Appears as Crafts x6)
Boat System : 0
Computer Bank : 3
Electronic Security: 4
Extra Tunnels: 5
Food Supply* : 2400 man-days
Labyrinth: 0
Lake: 0
Library: 0
Machine Shop: 2
Message Network: 0
Natural Music: 0
Ranch/Farm: 0
Resistant Structures: 6
Research Labs: 0
Secret Doors: ?
Sentry Weapons: 0
Traps: 2
Kinfolk Retainers*: (approx 15- lost the BSD girl)
Water System: 4
Others Locations of interest:
Clinic/Operating Suite : In Progress.
Armory : Completed. Contains mostly melee weapons. Contains an abandoned forge.
* = local staff designed add-on.
Last edited by Stbrian on Thu May 09, 2013 9:17 pm; edited 4 times in total
Stbrian- Admin
- Posts : 2964
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Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Re: Caern Structural Ratings (By request)
2.8.2013 - Electronic Security - Raised from 0 -> 2
Stbrian- Admin
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Re: Caern Structural Ratings (By request)
Since "Food Supply" and "Kinfolk Retainers" are local add-ons and not represented in the Nos packet, could you provide a run-down ((IC or OOC- whichever you prefer)) on what it would take to increase those? thnx.
Patch- Posts : 738
Join date : 2012-08-09
Age : 30
Location : Buffalo
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Caern Structural Ratings (By request)
There is no entry for Armory. The weapons stock piles should be represented here, right?
Scytheborn- Posts : 251
Join date : 2012-11-18
Character sheet
Breed: Metis
Auspice: Philiodox
Tribe: Get of Fenris
Re: Caern Structural Ratings (By request)
*giving myself homework and thinking out loud*
I need to talk with the gang about the Armory... what it needs to be is a folder of item cards available to the whole gang... OR a replenishable source of generic weapons... or some combination of both. I'm not sure the smoothest mechanic to make it work.
Food Supply is simply a matter of cash. I'll work out the details.
Kinfolk Retainers probably can only be brought up by physically bringing in Kinfolk, the current number represents the current population/staff of the Caern. I suppose you could make the Caern more attractive by starting to pay them or provide some other sort of support, but that should probably left IC and leave the number here as just a population reference.
I need to talk with the gang about the Armory... what it needs to be is a folder of item cards available to the whole gang... OR a replenishable source of generic weapons... or some combination of both. I'm not sure the smoothest mechanic to make it work.
Food Supply is simply a matter of cash. I'll work out the details.
Kinfolk Retainers probably can only be brought up by physically bringing in Kinfolk, the current number represents the current population/staff of the Caern. I suppose you could make the Caern more attractive by starting to pay them or provide some other sort of support, but that should probably left IC and leave the number here as just a population reference.
Stbrian- Admin
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Re: Caern Structural Ratings (By request)
are the kinfolk retainers actual kinfolk on people's sheets? or "extras"? i.e. do we need to collectively buy up kinfolk to increase it? or would they be unattached "floater" kinfolk? sorry if this question seems redundant- I do understand that you'll want us to find a way IC to make it more attractive for kinfolk.
Patch- Posts : 738
Join date : 2012-08-09
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Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Caern Structural Ratings (By request)
are the kinfolk retainers actual kinfolk on people's sheets? or "extras"? i.e. do we need to collectively buy up kinfolk to increase it? or would they be unattached "floater" kinfolk? sorry if this question seems redundant- I do understand that you'll want us to find a way IC to make it more attractive for kinfolk.
Currently they reflect the Kinfolk who were moved into the Caern last year and have chosen on their own to stick around and help out. AFAIK (and Matt/Kris can correct me), I don't think any of them reflect points in Kinfolk background. Background Kinfolk could certainly live here, and doing so would open up more manpower for cleaning/cooking/maint... which while is sounds menial, is essential for making a giant friggin' cave livable.
Stbrian- Admin
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Re: Caern Structural Ratings (By request)
makes sense. Thanks!
Patch- Posts : 738
Join date : 2012-08-09
Age : 30
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Auspice: Ragabash
Tribe: Glass Walkers
Re: Caern Structural Ratings (By request)
I still quietly long for the day a Toreador PC breaks into the caern and gets paralyzed by its artistic design. THE MOST SPECIFIC OF SECURITY SYSTEMS.
Stbrian- Admin
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Re: Caern Structural Ratings (By request)
FURTHER note, I would like to make an actual map of the Caern at some point, but my primitive skills weep when I try to make a four level map.
/Maybe I should make it in Minecraft. We could have IC scenes in Minecraft. :p
/Maybe I should make it in Minecraft. We could have IC scenes in Minecraft. :p
Stbrian- Admin
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Auspice: Ragabash
Tribe: Fianna
Re: Caern Structural Ratings (By request)
Jesus, there really are Google Map -> Minecraft converters... this might actually be possible.
Stbrian- Admin
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Re: Caern Structural Ratings (By request)
I am both delighted and terrified by this idea. It actually does seem possible, and perhaps even fun. We could put together a minecraft server and have the building of FW be a cooperative project?
Scytheborn- Posts : 251
Join date : 2012-11-18
Character sheet
Breed: Metis
Auspice: Philiodox
Tribe: Get of Fenris
Re: Caern Structural Ratings (By request)
Yeah. That would be hella sweet.
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
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Breed: Homid
Auspice: Ragabash
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Re: Caern Structural Ratings (By request)
Whenever I try to play minecraft I dig too deep to get out or get eaten by...Banes?
Skippy Pathfinder- Posts : 471
Join date : 2012-01-29
Character sheet
Breed: Lupus
Auspice: Galliard
Tribe: Glass Walkers
Re: Caern Structural Ratings (By request)
Just a note, folks: some of us have been working on upping these ratings. If you'd like to help out, please try to make sure you coordinate with existing efforts, so we don't get five people all burning the resources to up, say, Traps. Talking to the Warder would be a great first step, since he can tell you who's working on what; talking to Patch would be a good second step, since he's involved in all of the current efforts.
Wishbone- Posts : 2255
Join date : 2011-07-18
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Breed: Lupus
Auspice: Theurge
Tribe: Bone Gnawers
Re: Caern Structural Ratings (By request)
so- some of these effects say "three days" or "one week" or "two weeks"- for effects that are shorter than a month, do they tie up influence use for the whole month? or for the fraction of a month they require?
i.e. if it requires "influence 3" and "1 week"- could I spend 1 week on that with my influence 3, and then try another 1 or two week improvement with that same influence once the week was over and was done using it for the initial upgrade? or would I have to wait for the next month to use my influence again?
i.e. if it requires "influence 3" and "1 week"- could I spend 1 week on that with my influence 3, and then try another 1 or two week improvement with that same influence once the week was over and was done using it for the initial upgrade? or would I have to wait for the next month to use my influence again?
Patch- Posts : 738
Join date : 2012-08-09
Age : 30
Location : Buffalo
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Caern Structural Ratings (By request)
The use of an Influence is an Influence Action, which consumes your influence until it refreshes at the next session, the time frame only refers to how long until the effect is generated.
Stbrian- Admin
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Join date : 2011-06-17
Character sheet
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Re: Caern Structural Ratings (By request)
To make this clear publicly, the structural ratings listed above are for the Caern ONLY; for improving your home or personal hang outs, we recommend simply buying backgrounds such as "haven" to reflect your increased control.
To explain, this is purely a logistical issue. We don't have the manpower or the time to start keeping track and update a twenty-something field file for everybody's private hidey hole.
To explain, this is purely a logistical issue. We don't have the manpower or the time to start keeping track and update a twenty-something field file for everybody's private hidey hole.
Stbrian- Admin
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Join date : 2011-06-17
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Re: Caern Structural Ratings (By request)
Has this been updated lately?
Lillian Mercy- Posts : 155
Join date : 2011-07-06
Character sheet
Breed: Homid
Auspice: Theurge
Tribe: Children of Gaia
Re: Caern Structural Ratings (By request)
Hrm. I got distracted by Goblins, I'll update soon, I promise!
Stbrian- Admin
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Join date : 2011-06-17
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Re: Caern Structural Ratings (By request)
Thankee much, don't let your brain splodie.
Lillian Mercy- Posts : 155
Join date : 2011-07-06
Character sheet
Breed: Homid
Auspice: Theurge
Tribe: Children of Gaia
Re: Caern Structural Ratings (By request)
Based on what has been reported to me (perhaps not everything, but most of the GW efforts I believe), our current situation is:
Animal Defenders : 0 (likely irrelevant)
Animal Watchers : 0 (likely unnecessary)
Artistic Design : 6 (Appears as Crafts x6)
Boat System : 0 (likely irrelevant)
Computer Bank : 3
Electronic Security: 4 (3-4 from March-May, Pnym)
Extra Tunnels: 5
Food Supply* : 2400 man-days (2 months @ 20 garou, 20 kinfolk)
Labyrinth: 0
Lake: 0 (likely impossible/irrelevant)
Library: 0
Machine Shop: 2
Message Network: 0
Natural Music: 0
Ranch/Farm: 0 (likely irrelevant)
Resistant Structures: 6
Research Labs: 0
Secret Doors: ?
Sentry Weapons: 0
Traps: 2
Kinfolk Retainers*: (approx 15- lost the BSD girl)
Water System: 4 (four? months water in reserve)
Animal Defenders : 0 (likely irrelevant)
Animal Watchers : 0 (likely unnecessary)
Artistic Design : 6 (Appears as Crafts x6)
Boat System : 0 (likely irrelevant)
Computer Bank : 3
Electronic Security: 4 (3-4 from March-May, Pnym)
Extra Tunnels: 5
Food Supply* : 2400 man-days (2 months @ 20 garou, 20 kinfolk)
Labyrinth: 0
Lake: 0 (likely impossible/irrelevant)
Library: 0
Machine Shop: 2
Message Network: 0
Natural Music: 0
Ranch/Farm: 0 (likely irrelevant)
Resistant Structures: 6
Research Labs: 0
Secret Doors: ?
Sentry Weapons: 0
Traps: 2
Kinfolk Retainers*: (approx 15- lost the BSD girl)
Water System: 4 (four? months water in reserve)
Patch- Posts : 738
Join date : 2012-08-09
Age : 30
Location : Buffalo
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Caern Structural Ratings (By request)
changes (I believe) highlighted for ease:
computer system +3
electronic security +2
food supply+ 2300 man-days
traps +1
water system +1 (+1 month)
computer system +3
electronic security +2
food supply+ 2300 man-days
traps +1
water system +1 (+1 month)
Patch- Posts : 738
Join date : 2012-08-09
Age : 30
Location : Buffalo
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Caern Structural Ratings (By request)
That checks out. updating the first post.
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
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Re: Caern Structural Ratings (By request)
I don't know how you want to put the medical stuff in, that is there too...honest.
Lillian Mercy- Posts : 155
Join date : 2011-07-06
Character sheet
Breed: Homid
Auspice: Theurge
Tribe: Children of Gaia
Re: Caern Structural Ratings (By request)
Not a bad idea. Added your work along with the Armory.
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
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fallingwaters :: OOC :: Chatter
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