Exploring the Hall
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fallingwaters :: IC :: Locations :: Hall of Hallowed Heroes
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Exploring the Hall
Continued from this thread.
THE BEGINNING
The Hall is guarded by a member of the Warder pack at all times, and the gruff Ahroun pulls open the heavy iron gate to allow you entry.
Homid form is impractical here, the ceiling is only four feet high at most points.
You stand at the ATRIUM, an open space about ten meters across and twenty meters long. The stones here are frequently cleaned and are polished smooth. There are no other decorations or markings here.
The wooden gates to the FIRST HALLWAY lie open to you, the Warder closes the gate behind you.
Obvious options: GO BACK, GO FORWARD
THE BEGINNING
The Hall is guarded by a member of the Warder pack at all times, and the gruff Ahroun pulls open the heavy iron gate to allow you entry.
Homid form is impractical here, the ceiling is only four feet high at most points.
You stand at the ATRIUM, an open space about ten meters across and twenty meters long. The stones here are frequently cleaned and are polished smooth. There are no other decorations or markings here.
The wooden gates to the FIRST HALLWAY lie open to you, the Warder closes the gate behind you.
Obvious options: GO BACK, GO FORWARD
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Re: Exploring the Hall
Still in Crinos, Brings the Light of Luna drops down to all fours to navigate the low ceilings, his snow-white fur brushing against the stone above. He leads the way, pushing the wooden door ahead open.
Action:
Enter GO FORWARD
Action:
Enter GO FORWARD
Brings the Light of Luna- Posts : 151
Join date : 2012-04-20
Age : 33
Location : The Caern...maybe a workshop.
Character sheet
Breed: Metis
Auspice: Theurge
Tribe: Silver Fangs
Re: Exploring the Hall
It is dark. You are likely to be eaten by a Grue.
(Sorry, couldn't resist. I'll shut up now.)
(Sorry, couldn't resist. I'll shut up now.)
Wishbone- Posts : 2255
Join date : 2011-07-18
Character sheet
Breed: Lupus
Auspice: Theurge
Tribe: Bone Gnawers
Re: Exploring the Hall
The First Room
The Atrium opens into the first long hallway. This area is mostly filled with the memorials of heroes from the eighteen and nineteen centuries. More modern heroes are interred on the side paths. Ornate stone busts of long dead Garou regard you solemnly as their bones sleep in ossuary beneath.
Obvious exits: NORTH further down this hall, EAST onto the first side passage, or GO BACK.
The Atrium opens into the first long hallway. This area is mostly filled with the memorials of heroes from the eighteen and nineteen centuries. More modern heroes are interred on the side paths. Ornate stone busts of long dead Garou regard you solemnly as their bones sleep in ossuary beneath.
Obvious exits: NORTH further down this hall, EAST onto the first side passage, or GO BACK.
Last edited by Stbrian on Fri Jul 06, 2012 1:01 am; edited 1 time in total (Reason for editing : spelling)
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Re: Exploring the Hall
Jason take a second to take out a pad of grid paper from his bag and starts mapping. "Which way boys?"
Jason Pontecello- Posts : 708
Join date : 2011-10-16
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Exploring the Hall
(Clarification Jason - You're in Homid/Glabro and therefore crawling, correct? Hope you brought knee pads.)
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Re: Exploring the Hall
Skippy sniffs around as he pads through the memorials of the dead and gone. His lantern wobbles as he listens and smells down the branching paths trying to get the feel of the place.
Skippy Pathfinder- Posts : 471
Join date : 2012-01-29
Character sheet
Breed: Lupus
Auspice: Galliard
Tribe: Glass Walkers
Re: Exploring the Hall
"Let us respect those who have passed. Let us see their names and remember them." He jerks his head in the direction of the side passage.
PROPOSED ACTION: Move East
PROPOSED ACTION: Move East
Brings the Light of Luna- Posts : 151
Join date : 2012-04-20
Age : 33
Location : The Caern...maybe a workshop.
Character sheet
Breed: Metis
Auspice: Theurge
Tribe: Silver Fangs
Re: Exploring the Hall
Jason makes some notes and thinks, "That sounds dandy." He shifts to lupus and starts to move on, his bag being drag by his maw.
Jason Pontecello- Posts : 708
Join date : 2011-10-16
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Exploring the Hall
Skippy swings the light around and heads EAST.
Skippy Pathfinder- Posts : 471
Join date : 2012-01-29
Character sheet
Breed: Lupus
Auspice: Galliard
Tribe: Glass Walkers
Re: Exploring the Hall
The Eastern Wing
This hallway is less well-tended than the main line, this area has not seem much foot traffic in the last few years. The ceiling raises up to about seven feet, tall enough for most Garou to stand. The passage carries on for a few dozen meters, dozens of small barely marked ossuaries sit along the sides of the room. At the far end sits a covered sarcophagus inlaid with Gaelic symbols. These are the ancestral tombs of the Fianna, a tribe whose history dominated the twentieth century at Falling Waters.
The sarcophagus is marked in Garou glyphs with a Gaelic epitaph:
Riordan Cliffgrazer
Elder Fionna Galliard Homid
Sept Alpha of Falling Waters
(Born 1949, died 2000, Alpha 1989-2000)
Tá an slabhra de bhlianta briste
A Small plaque rests to the side of Cliffgrazer's tomb, these words in english and gaelic:
Seven small stone ossuary blocks mark the remains of the fallen.
Obvious choices: GO BACK, EXAMINE the sarcophagus, INVESTIGATE the plaque
This hallway is less well-tended than the main line, this area has not seem much foot traffic in the last few years. The ceiling raises up to about seven feet, tall enough for most Garou to stand. The passage carries on for a few dozen meters, dozens of small barely marked ossuaries sit along the sides of the room. At the far end sits a covered sarcophagus inlaid with Gaelic symbols. These are the ancestral tombs of the Fianna, a tribe whose history dominated the twentieth century at Falling Waters.
The sarcophagus is marked in Garou glyphs with a Gaelic epitaph:
Riordan Cliffgrazer
Elder Fionna Galliard Homid
Sept Alpha of Falling Waters
(Born 1949, died 2000, Alpha 1989-2000)
Tá an slabhra de bhlianta briste
A Small plaque rests to the side of Cliffgrazer's tomb, these words in english and gaelic:
HEROES OF THE ACCORDANCE WAR
Fianna who rest here died defending their Fae kin
1970-1974
Ná Nábac
Seven small stone ossuary blocks mark the remains of the fallen.
Obvious choices: GO BACK, EXAMINE the sarcophagus, INVESTIGATE the plaque
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Re: Exploring the Hall
(are we playing a texted based video game?)
Jason moves to investigate the plaque
Jason moves to investigate the plaque
Jason Pontecello- Posts : 708
Join date : 2011-10-16
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Exploring the Hall
In very small glyphs on the plaque are written the words, " I love you daddy. "
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Re: Exploring the Hall
Jason decides to GO BACK.
Jason Pontecello- Posts : 708
Join date : 2011-10-16
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Exploring the Hall
The team, moving at breakneck pace, returns to...
The First Room
The Atrium opens into the first long hallway. This area is mostly filled with the memorials of heroes from the eighteen and nineteen centuries. More modern heroes are interred on the side paths. Ornate stone busts of long dead Garou regard you solemnly as their bones sleep in ossuary beneath.
Obvious exits: NORTH further down this hall, EAST onto the first side passage, or GO BACK.
The First Room
The Atrium opens into the first long hallway. This area is mostly filled with the memorials of heroes from the eighteen and nineteen centuries. More modern heroes are interred on the side paths. Ornate stone busts of long dead Garou regard you solemnly as their bones sleep in ossuary beneath.
Obvious exits: NORTH further down this hall, EAST onto the first side passage, or GO BACK.
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Re: Exploring the Hall
Jason looks North.
Jason Pontecello- Posts : 708
Join date : 2011-10-16
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Exploring the Hall
To the North the hall continues on for a few dozen meters before ending in a squat square wrought iron DOOR. There in no handle or lock, looks like it's easy enough to snout it open.
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Re: Exploring the Hall
Jason pokes at it...
Jason Pontecello- Posts : 708
Join date : 2011-10-16
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Glass Walkers
Re: Exploring the Hall
It opens! Revealing another hall that stretches off for another fifty meters or so. Small alcoves branch off every few meters. (This is the area where most folks you guys would know are buried. Continuing though here would lead into the Old Hall.
Stbrian- Admin
- Posts : 2964
Join date : 2011-06-17
Character sheet
Breed: Homid
Auspice: Ragabash
Tribe: Fianna
Similar topics
» Exploring the Hall Pt 2 (Starts Monday Aug 20th)
» Three miles down the hall.
» Putting together the Hall of Heroes
» Near The Hall: A Memory of the Neutral Nation
» Three miles down the hall.
» Putting together the Hall of Heroes
» Near The Hall: A Memory of the Neutral Nation
fallingwaters :: IC :: Locations :: Hall of Hallowed Heroes
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