Last session, BSD's and Death.

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Last session, BSD's and Death.

Post  Stbrian on Mon May 20, 2013 4:03 pm

Okay.

(1) No scene with BSD NPCs will be run without a sheet in hand.
(2) We are still debating the knockout, incap, and death rules. The book seems pretty clear, if obscure.

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Re: Last session, BSD's and Death.

Post  Mischa Ivanoff on Tue May 21, 2013 10:50 am

Eh. Quit debating it. I liked the version Bucky announced at session, it just makes sense. Ascending levels of lethality. Bashing = Won't kill you, will knock you out. Lethal = Will kill you at end of round. Agg = Bitches be dead. Instantly.

It's easy to remember, easy to plan for, and seems pretty damned balanced. What's the problem?

As far as the BSD scene itself is concerned: We all got SEVEN freaking Glory for that, not to mention the added bonus of getting rid of Mark Walker. lol. I see no reason for anyone to complain. Yeah, it was borderline lethal, so? Lethal combats are where you get all the Renown...

John

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Re: Last session, BSD's and Death.

Post  STBucky on Tue May 21, 2013 9:11 pm

There is some added stuff and clarifications to be made... it's not really a debate just a need for further clarification.

Exmaple: While we didn't address is when you're killed with Lethal - Ie; dropped Incap you're KO'd. Your healing drops to 1 box/hour.

Now, as I write this, that means you can carefully and surgically bonk people, kill them, kidnap them, etc... but this isn't a tabletop and sometimes people aren't always of whats happening on every sheet.

We'll have finalized house rules up soon. Just so we know we're all on the same page and no one is surprised by basic game mechanics.

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