Blindness

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Blindness

Post  Skippy Pathfinder on Mon Feb 18, 2013 8:09 pm

Matt,

Why did you house rule this? What is your reasoning for making these changes in this manner to a Flaw, 3 powers, an environmental condition, and several abilities and merits and how they all interact? I would like to know in terms of game balance and ease of resolution mainly, especially if there's an example of a situation that couldn't be resolved without house rules.

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Re: Blindness

Post  STMatthew on Mon Feb 18, 2013 8:16 pm

These are not house rules, but a restatement of the rules as was taken from Obtenebration 2: Shroud of Night.

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Re: Blindness

Post  Skippy Pathfinder on Mon Feb 18, 2013 8:17 pm

They are House Rules.

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Re: Blindness

Post  STMatthew on Mon Feb 18, 2013 8:24 pm

I am telling you, this, as many other items in the House Rules, is not a change in the rules but a clarification of how something works.

These rules were brought together from a source outside of Werewolf, I will admit that, but it is precisely how a blindness-power works.

Laws of the Wild, revised, does not have mechanics anywhere on the penalties of darkness. There is the flaw Blind but that suggests the character's eyes have ceased to function, not that there is darkness impeding your ability to function.

As per Laws of the Night, Revised, the darkness caused by Shroud of Night makes individuals at -2 traits on challenges. As well, if a test is successful the power requires an additional test to be thrown to see if it misses anyway that can only be canceled with Blind Fighting.

I checked the Uktena gift to see if it contained mechanics for darkness. It does not.

Could you please cite the items you are mentioning?

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Re: Blindness

Post  Skippy Pathfinder on Mon Feb 18, 2013 8:46 pm

There's a lot to type. Can you call me and I'll explain my reasoning?

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Re: Blindness

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